93 research outputs found

    Sensing and visualizing spatial relations of mobile devices

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    Location information can be used to enhance interaction with mobile devices. While many location systems require instrumentation of the environment, we present a system that allows devices to measure their spatial relations in a true peer-to-peer fashion. The system is based on custom sensor hardware implemented as USB dongle, and computes spatial relations in real-time. In extension of this system we propose a set of spatialized widgets for incorporation of spatial relations in the user interface. The use of these widgets is illustrated in a number of applications, showing how spatial relations can be employed to support and streamline interaction with mobile devices

    Enhancing Usability Evaluation of Web-Based Geographic Information Systems (WebGIS) with Visual Analytics

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    Many websites nowadays incorporate geospatial data that users interact with, for example, to filter search results or compare alternatives. These web-based geographic information systems (WebGIS) pose new challenges for usability evaluations as both the interaction with classic interface elements and with map-based visualizations have to be analyzed to understand user behavior. This paper proposes a new scalable approach that applies visual analytics to logged interaction data with WebGIS, which facilitates the interactive exploration and analysis of user behavior. In order to evaluate our approach, we implemented it as a toolkit that can be easily integrated into existing WebGIS. We then deployed the toolkit in a user study (N=60) with a realistic WebGIS and analyzed users\u27 interaction in a second study with usability experts (N=7). Our results indicate that the proposed approach is practically feasible, easy to integrate into existing systems, and facilitates insights into the usability of WebGIS

    Reading with Mobile Phone & Large Display

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    In this paper we compare performance and usability between three different device combinations: a) mobile phone b) touch screen c) mobile phone & screen. We show that mobile phone & screen has a better perform-ance than phone only. We also discuss some interaction issues when using a mobile phone with a large screen

    Map Reproducibility in Geoscientific Publications: An Exploratory Study

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    Reproducibility is a core element of the scientific method. In the Geosciences, the insights derived from geodata are frequently communicated through maps, and the computational methods to create these maps vary in their ease of reproduction. In this paper, we present the results from a study where we tried to reproduce the maps included in geoscientific publications. Following a systematic approach, we collected 27 candidate papers and in four cases, we were able to successfully reproduce the maps they contained. We report on the approach we applied, the issues we encountered and the insights we gained while attempting to reproduce the maps. In addition, we provide an initial set of criteria to assess the success of a map reproduction attempt. We also propose some guidelines for improving map reproducibility in geoscientific publications. Our work sheds a light on the current state of map reproducibility in geoscientific papers and can benefit researchers interested in publishing maps in a more reproducible way

    Situated interaction on spatial topics

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    In this thesis, we present a model and an implementation to handle situational interactions on spatial topics as well as several adaptation strategies to cope with common problems in real-world applications. The model is designed to incorporate situational factors in spatial reasoning processes at the basic level and to facilitate its use in a wide range of applications. The implementation realizing the model corresponds very closely to the structure of the model, and was put to test in a scenario of a mobile tourist guide. The adaptation strategies address the lack of information, resource restrictions as well as the problem of varying availability and quality of positional information.In dieser Arbeit stellen wir ein Modell zur Verarbeitung situierter Interaktionen über raumbezogene Sachverhalte und seine Implementation vor. Außerdem präsentieren wir verschiedene Strategien zum Umgang mit häufigen Problemen, die im Zusammenhang mit dem (mobilen) Einsatz von Systemen im realen Umfeld auftreten. Das zu Grunde liegende Modell bezieht situationsbezogene Faktoren auf unterster Ebene mit ein und erleichtert durch den modularen Aufbau seinen Einsatz im Rahmen verschiedener Anwendungen. Die entsprechende Implementation spiegelt die Struktur des Modells wider und wurde im Rahmen eines mobilen Touristenführers getestet. Die ebenfalls vorgestellten Adaptionsstrategien dienen unter anderem zur Behandlung von Informationsmangel und von Ressourcenbeschränkungen sowie zum Umgang mit dem Problem variierender Verfügbarkeit und Qualität von Positionsinformation

    Supporting Device Discovery and Spontaneous Interaction with Spatial References

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    The RELATE interaction model is designed to support spontaneous interaction of mobile users with devices and services in their environment. The model is based on spatial references that capture the spatial relationship of a user’s device with other co-located devices. Spatial references are obtained by relative position sensing and integrated in the mobile user interface to spatially visualize the arrangement of discovered devices, and to provide direct access for interaction across devices. In this paper we discuss two prototype systems demonstrating the utility of the model in collaborative and mobile settings, and present a study on usability of spatial list and map representations for device selection

    Designing semantic Application Programming Interfaces for open government data

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    Many countries currently maintain a national data catalog, which provides access to the available datasets – sometimes via an Application Programming Interface (API). These APIs play a crucial role in realizing the benefits of open data as they are the means by which data is discovered and accessed by applications that make use of it. This article proposes semantic APIs as a way of improving access to open data. A semantic API helps to retrieve datasets according to their type (e.g., sensor, climate, finance), and facilitates reasoning about and learning from data. The article examines categories of open datasets from 40 European open data catalogs to gather some insights into types of datasets which should be considered while building semantic APIs for open government data. The results show that the probability of inter-country agreement between open data catalogs is less than 30 percent, and that few categories stand out as candidates for a transnational semantic API. They stress the need for coordination - at the local, regional, and national level - between data providers of Germany, France, Spain, and the United Kingdom.The authors gratefully acknowledge funding from the European Union through the GEO-C project (H2020-MSCA-ITN-2014, Grant Agreement Number 642332, http://www.geoc. eu/). Carlos Granell has been funded by the Ramón y Cajal Programme (grant number RYC- 2014-16913). Sergio Trilles has been funded by the postdoctoral programme Vali+d (GVA) (grant number APOSTD/2016/058)

    Mental Wellbeing:Future Agenda Drawing from Design, HCI and Big Data

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    Most HCI work on the exploration and support of mental wellbeing involves mobiles, sensors, and various on-line systems which focus on tracking users. However, adoption of, and adherence to such systems is not ideal. Are there innovative ways to better design for mental wellbeing? A promising novel approach is to encourage changes to behavior through the use of tailored feedback informed by machine learning algorithms applied to large sets of use data. This one day workshop aims to explore novel ways to actively engage participants through interactive systems, with an overall aim to shape the research agenda of future HCI work on mental wellbeing. The workshop is designed in an innovative format offering a mixture of traditional presentation, hands-on design and future-thinking activities. The workshop brings together both practitioners and HCI researchers from across a range areas addressing mental wellbeing
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